WhyFarm AgriTubura

Growing future feeders

WhyFarm AgriTubura is being developed to introduce an Agricultural Adventure for children to be educated in Agriculture.

Use Case

The demographic structure of Rwanda is characterized by a youthful population, the majority of which (28%) are aged between 16-30 years. Each year above 300,000 Rwandan youth seek to enter the country’s workforce, too many of whom are not met with success.The agricultural sector continues to be a backbone of the Rwandan economy, accounting for a third of national output and employing nearly 70% of the country’s labor force. A combination of the above facts, represents a tremendous opportunity for the Children and youth of Rwanda to catalyze the commercialization and transformation of the agricultural sector by engaging in the business of agricultural goods and services.

Potential

AgriTubura through WHYFARM seeks to foster a commitment to agricultural development that promotes a sense of hope for the future in a sustainable and food secure economy. Our aim develop a new generation of food producers by using innovative Agricultural Educational Entertainment strategies to capture the youth starting with their thought process to influence their decision making with regards to food security.

Business Case

WHYFARM is not-for-profit organization based in Trinidad and Tobago, founded in June 2015. Our organisation is aimed at promoting agriculture among children by increasing their awareness of the world’s food problems and by doing so grow the future feeders of 2050. This is done by transforming the unfavorable perception associated with agriculture among communities, to children in particular, into a sector which is worthwhile through agri-edutainment (agricultural education and entertainment) to counter the challenges related to food security in our communities and worldwide.

Objectives:

  1. To build capacity among the youth in Agripreneurship for improved livelihoods and food security in communities and nation at large.
  2. To design, develop and introduce simple, attractive, and creative Agricultural messages to encourage and educate youths in Agriculture.
  3. To sensitize and promote awareness of the importance of Agriculture and highlighting the roles that each individual can take.

Team WHYFARM/AGRITUBURA

Kigali, Rwanda

Our Team

Our Mission

To promoting Agriculture among Rwanda youth and Children by increasing their awareness on the world food crisis and in doing so, grow the future feeders of 2050.

Our Background

The average age of farmer in Rwanda is 55 years age, life expectancy is 60 and 65. by 2050 the population is expected to 9 billion people, with in next 35 years, the farmers of today will 95 years, if young people do not join agriculture who will feed the future, AGRITUBURA TEAM we ensure that we encourage youth and children to take this task to ensure we are food secured.

Our Team

Our Mission

To promoting Agriculture among Rwanda youth and Children by increasing their awareness on the world food crisis and in doing so, grow the future feeders of 2050.Read More

Our Background

The average age of farmer in Rwanda is 55 years age, life expectancy is 60 and 65. by 2050 the population is expected to 9 billion people, with ...Read More

Our Badges

  • Power Team
    Your team has at least three members
  • Design Lab Experts
    Attended at least one of the weekly TFF Design Lab “office hours” sessions.
  • We Famous
    Your project has been covered by your university or other media outlet
  • Get #Social
    Created team Facebook or Twitter page and attached to team page
  • Fan Club
    You have 100 likes or followers on your team Facebook or Twitter
  • Interior Architect
    Posted three pictures of your team workspace
  • Idea Parkers
    Shared a picture of your teams unique “idea parking”
  • Global Foodies
    Posted three facts about global food issues learned in the Explore mode
  • Insight + Insight + Insight
    Shared three new insights your team formulated in the Define mode
  • On Time, On Target
    Shared your Design Statement created during the Define mode
  • Post-it Fiends
    Shared pics of the chaos of the post-it filled Ideate work mode
  • Brain Food
    In the Ideate intro video, Richard shares an important tip while eating an apple. Share a team-apple-eating pic!
  • Expert Input
    Shared three pieces of expert feedback on your concept
  • GIF Masters
    Shared a GIF of the prototype building frenzy
  • Live Testing
    Shared a video of a user testing your concept
  • Way To Go
    Shared a picture of your plan for iterating your project
  • Etch-A-Sketch
    Shared your logo sketching session on your team blog
  • WE DID IT!!
    Submitted Final Pitch, including videos and concept details
  • Introduction
    Completed the Introduction section of the Design Lab
  • Explore
    Completed the Explore section of the Design Lab
  • Define
    Completed the Define section of the Design Lab
  • Ideate
    Completed the Ideate section of the Design Lab
  • Conceptualize
    Completed the Conceptualize section of the Design Lab
  • Prototype
    Completed the Prototype section of the Design Lab
  • Test
    Completed the Test section of the Design Lab
  • Iterate
    Completed the Iterate section of the Design Lab
  • Pitch
    Completed the Pitch section of the Design Lab
The information contained here represents student project ideas developed as the result of brainstorming activities during Round 1 of the TFF Challenge. It does not represent any final business plans or commercial products.